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Movement is bugged even with default models/scripts
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A day or two ago while doing some tutorials on movements and animations, when I tried to do basic movement left, right, and backwards, it would act like I was pressing the button at every update and would turn incredibly fast (literally a dozen spins a second) for just under a second, then stop and continue to work fine (mostly). When pressing backward, the script was supposed to simply move the character backward, but now snap-rotates the character 180 degrees several times a second, and when holding, it continues other strange movement glitches. I’ve even tried creating an entirely new project and importing completely standard Unity models (Robot Kyle), and scripts (Third-Person Controller and Camera) and attaching them and just trying it on a standard plane, and it still does it. I have touched no other settings in this new project, and I’m starting to be convinced that it’s my computer doing this. I don’t even really know how to search this problem. Any thoughts? This is completely destroying my productivity.
Thanks.EDIT: I tried a second time to do everything default and it suddenly works now. Not sure what’s going on.
Last edited: Apr 13, 2013